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About
Taking root in the game market, Lightpaw focuses on building high-quality game R&D capabilities, providing game packages and co-development business.
After nearly 7-years of ups and downs, the team is now mature and stable. We have developed and successfully launched many products, generating hundreds of millions of dollars in global revenue, covering various types of cards, strategies, competitions, and simulations. We are now developing a broader business direction.
Our partners are mainly domestic and foreign leading companies such as Tencent. Our long-term and stable cooperation has laid a solid foundation.
CEO Neil Dang
2004-2014: As one of the founding members of the game distribution business of Chinese internet giant Tencent, he served as the head of the Action and RPG product department and the distribution producer of "Dungeon and Warriors": Neil has won the CEO Annual Award, Major Business Breakthrough Award and other honors.
2014-2016: Neil Joined U9 Games (formerly a listed company in China) as the COO, and assisted the group to complete the listing goal.
2017: He devoted himself to starting up the Lightpaw game studio business, focusing on game research and development for over five years.
Our Staff and Office
- Unreal Engine5 engine R&D, using PCG (Procedural Content Generation) content dynamic generation pipeline, combined with 3D fast scanning technology to generate a real and immersive world that subverts the experience;
- Team size of 20-30 people.
- It is now under co-developing (Confidential Stage);
- Waterhunt Tribe is a turn-based idle card game developed by the UNITY engine with animal anthropomorphic theme, the game uses 3D next-generation European and American cartoon style;
- R&D was started in 2018 and published globally in Q3 2019, with cumulative global flow exceeding $30 million
- Team size of 30-50 people and the second generation of products is under preparation;
- Dreams of Warring States is an online mobile game developed by the UNITY engine, with Chinese Spring and Autumn and the Warring States era as the background. It is the card SLG that players initiate union state wars, the art style is 3D aesthetic.
- The project started R&D in 2017 and was launched globally since 2020, with a cumulative global flow of more than $20 million dollars.
- Team size of 30-50 people.
- Godyssey is an innovative ARPG combat idle card game developed by the UNITY engine, with the theme of different gods from multiple civilizations. The art style is 3D European and American cartoon style.
- R&D started in 2020 and launched globally in 2021. So far, the global turnover has exceeded $15 million;
- Team size of 30-40 people.
- Godyssey is an innovative ARPG combat idle card game developed by the UNITY engine, with the theme of different gods from multiple civilizations. The art style is 3D European and American cartoon style.
- R&D started in 2020 and launched globally in 2021. So far, the global turnover has exceeded $15 million;
- Team size of 30-40 people.
Our Projects
CARD
Waterhunt Tribe
UNITY-GO online mobile game
3D European and American cartoon style
Turn-based Idle Card Game
ONLINE
Godyssey
UNITY-GO online mobile game
3D-ARPG
European and American cartoon style
Idle Card
ONLINE
Chinese animation IP, customized by Tencent
UNITY-GO online game
ACG Style
Customized Turn-based Action Card Game
IN R&D PROCESS
STRATEGY (SLG)
Dreams of Warring States
Strategy IP Customization
UNITY-GO online mobile game
Chinese aesthetic style
Big World SLG
ONLINE
Project Code BL
UNITY-C# online mobile game
European and American nostalgic style
PVP scramble-style SLG
IN R&D PROCESS
COMPETION
Chivalry World
UNITY-GO online mobile game
Chinese chivalry theme
Auto Battler
COMMERCIALLY TESTED
Bubble Rumble
UNITY-GO online mobile game
Cartoon Style
Same gameplay as Bomberman
PUBLICLY TESTED
EU5 CATEGORY
Project Code X
Unreal Engine5-GO PC platform
Chinese realistic style
Competition direction
IN R&D PROCESS
Co-development
Unreal Engine5-GO PC platform
Realistic Style
Competitive Card game
IN R&D PROCESS
PROJECTS TIMELINE
After going though foundation stage in 2017-2018,our projeces went online in2019andgenerated considerable tunover,
In 2020,we started to take custom projects and get orders from big techs such as Tencent and Byte,and in 2021 the UE engine project launched.
SERVICES
1Full Cycle Development Customization
In charge of the entire process of game development, from prototyping to programming, art, and testing. It is our strength as well as the future development direction.
2Co-development
Collaborate with partners at different stages of game development. To complement and support each other to jointly complete a high-quality game.
3Technical Cooperation
Share technology and resources to jointly develop a game the form of technical cooperation.
4Disctriabution Cooperation
Cooperate with outstanding publishers, and make a revenue share of the company's self-developed products.
OUR ADVANTAGE
Art Team
We have been developing a full set of art staff, including 2D generalists,
modelers, texture artists, and so on, covering various work pipelines that
form a closed-loop art process. Art is one of our outstanding expertise,
which enables us to undertake artworks with different styles.
UE Development
With abundant UE engine development experience, we have developed
framework development, combat logic, and interface logic, etc in two
ongoing projects. We are especially highly effective in terms of interface
logic development and tool development.
R&D Experience
In terms of cards, simulation, and casual games, we have comprehensive
development experience in several projects, with robust and efficient
processes and teams. In addition, we have accumulated experiences in
racing, physical simulation, and UGC fields.
Unity Development
Sound and efficient Unity development pipeline, including client
development framework, combat logic, resource management, hotfix
management, editors (character editor, skill editor, level editor, etc.),
various tools (configuration table checking tool, guide table conversion
tool, multilingual tool, animation optimization, model optimization,
special effects optimization, map optimization, resource management
tool, packaging tool, etc.) and customization functions for rendering
pipelines, etc. The development efficiency is about 50% higher than the
industry's average.
Server Framework
It has a stable, secure, robust, easy to expand, and efficient development
and management server framework (mainly GoLang and microservice),
which can support 5000 people online in a single server mode, as well
as millions of simultaneous online users in a hall mode. We have a
self-developed backstage management system and statistics system that
can facilitate and conduct maintenance management efficiently.
PARTNERS
CERTIFICATION QUALIFICATION
High-Tech Enterprise
Registered in Shanghai, China in 2016
Company Number: 91310109MA1G55DQXW
The Provincial"Specialization, refinement, specialization, and novelty" Enterprise
The "DOUBLE SOFT" Enterprise
Over 40 Software Copyrights
Partial Display
NEWS
- 2023年5月10日2023年4月25日2023年4月21日2023年4月21日
CONTACT US
T2-606, Hongqiao Wanchuang Center, 500 Xinlong
Road, Minhang District, Shanghai021-64880739